How to Create a Plugin
In this document, you’ll learn how to create a plugin and some tips for develoment. If you’re interested to learn more about what plugins are and where to find available official and community plugins, check out the overview document.
Prerequisites
This guide uses the Medusa CLI throughout different steps. If you don’t have the Medusa CLI installed you can install it with the following command:
If you run into any errors while installing the CLI tool, check out the troubleshooting guide.
Initialize Project
The recommended way to create a plugin is using the Medusa CLI. Run the following command to create a new Medusa project:
Where medusa-plugin-custom
is the name of the plugin you’re creating. In Medusa, plugins are named based on their functionalities.
By convention, all plugin names start with medusa
followed by a descriptive name of what the plugin does. For example, the Stripe plugin is named medusa-payment-stripe
.
Changes to package.json
Change Dependencies
A basic Medusa backend installed with the medusa new
command has dependencies similar to this:
"dependencies": {
"@babel/preset-typescript": "^7.21.4",
"@medusajs/cache-inmemory": "^1.8.0",
"@medusajs/cache-redis": "^1.8.0",
"@medusajs/event-bus-local": "^1.8.0",
"@medusajs/event-bus-redis": "^1.8.0",
"@medusajs/medusa": "^1.8.0",
"@medusajs/medusa-cli": "^1.3.9",
"babel-preset-medusa-package": "^1.1.13",
"body-parser": "^1.19.0",
"cors": "^2.8.5",
"express": "^4.17.2",
"medusa-fulfillment-manual": "^1.1.37",
"medusa-interfaces": "^1.3.7",
"medusa-payment-manual": "^1.0.23",
"medusa-payment-stripe": "^2.0.0",
"typeorm": "^0.3.11"
},
"devDependencies": {
"@babel/cli": "^7.14.3",
"@babel/core": "^7.14.3",
"@types/express": "^4.17.13",
"@types/jest": "^27.4.0",
"@types/node": "^17.0.8",
"babel-preset-medusa-package": "^1.1.13",
"cross-env": "^5.2.1",
"eslint": "^6.8.0",
"jest": "^27.3.1",
"mongoose": "^5.13.14",
"rimraf": "^3.0.2",
"ts-jest": "^27.0.7",
"ts-loader": "^9.2.6",
"typescript": "^4.5.2"
},
For a plugin, some dependencies are not necessary. For example, can remove the packages medusa-fulfillment-manual
, medusa-payment-manual
, and medusa-payment-stripe
as they are fulfillment and payment plugins necessary for a Medusa backend, but not for a plugin. The same goes for modules like @medusajs/cache-inmemory
.
Additionally, you can remove @medusajs/medusa-cli
as you don’t need to use the Medusa CLI while developing a plugin.
Once you’re done making these changes, re-run the install command to update your node_modules
directory:
Then, make sure to remove the plugins and modules you removed from medusa-config.js
:
Recommended: Change Scripts
It's recommended to remove the seed
and start
scripts from your package.json
as they aren't necessary for plugin development.
Furthermore, if you don't have a watch
command in your package.json
it's recommended to add it:
The watch
command makes the testing of the plugin easier.
The watch
command outputs the files in the destination specified in the value of outDir
in tsconfig.json
, and the same goes for the build
command. If you made changes to tsconfig.json
, make sure the destination is either the dist
directory or the root of the plugin. You can learn more in the plugin structure section.
Changes for Admin Plugins
Admin customizations are currently in beta and require you to use the beta
version of @medusajs/admin
and @medusajs/medusa
. You can install it with the following command:
If your plugin contains customizations to the admin dashboard, it's recommended to create different tsconfig
files for backend and admin customizations, then modify the scripts in package.json
to handle building backend and admin customizations separately.
These changes may already be available in your Medusa project. They're included here for reference purposes.
Start by updating your tsconfig.json
with the following configurations:
{
"compilerOptions": {
"target": "es2019",
"module": "commonjs",
"allowJs": true,
"checkJs": false,
"jsx": "react-jsx",
"declaration": true,
"outDir": "./dist",
"rootDir": "./src",
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"noEmit": false,
"strict": false,
"moduleResolution": "node",
"esModuleInterop": true,
"resolveJsonModule": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true
},
"include": ["src/"],
"exclude": [
"dist",
"build",
".cache",
"tests",
"**/*.spec.js",
"**/*.spec.ts",
"node_modules",
".eslintrc.js"
]
}
The important changes to note here are the inclusion of the field "jsx": "react-jsx"
and the addition of "build"
and “.cache”
to exclude
.
The addition of "jsx": "react-jsx"
specified how should TypeScript transform JSX, and excluding build
and .cache
ensures that TypeScript ignores build and development files.
Next, create the file tsconfig.server.json
with the following content:
This is the configuration that will be used to transpile your custom backend code, such as services or entities. The important part is that it excludes src/admin
as that is where your Admin code will live.
Then, create the file tsconfig.admin.json
with the following content:
This is the configuration that will be used when transpiling your admin code.
Finally, update the build
script in your project:
This build
script builds the backend customizations, then bundles the admin plugin using medusa-admin bundle
.
Furthermore, make sure to add react
to peerDependencies
along with react-router-dom
if you're using it:
Develop your Plugin
Now, You can start developing your plugin. This can include adding services, endpoints, entities, admin customizations, or anything that's relevant to your plugin.
Plugin Structure
While developing your plugin, you can create your TypeScript or JavaScript files under the src
directory. This includes creating services, endpoints, migrations, and other resources.
However, before you test the changes on a Medusa backend or publish your plugin, you must transpile your files and move them either to a dist
directory or to the root of the plugin's directory.
For example, if you have an endpoint in src/api/index.js
, after running the build
or watch
commands as defined earlier, the file should be transpiled into dist/api/index.js
in your plugin's root. You can alternative transpile them into the api/index.js
in your plugin's root.
It was previously required to output your files into the root of the plugin's directory (for example, api/index.js
instead of dist/api/index.js
). As of v1.8, you can either have your files in the root of the directory or under the dist
directory.
Development Resources
This guide doesn't cover how to create different files and components. If you’re interested in learning how to do that, you can check out these guides:
Learn how to create an entity.
Learn how to create a service.
Learn how to create an endpoint.
Learn how to create a subscriber.
Learn how to create an admin widget.
Learn how to create an admin UI route.
If you're developing something specific, such as a payment processor plugin, you can follow one of the following guides to learn how to create different services within your plugin.
Learn how to create a payment processor.
Learn how to create a fulfillment provider.
Learn how to create a search service.
Learn how to create a file service.
Learn how to create a notification service.
Add Plugin Configuration
Plugins often allow developers that will later use them to enter their own configuration. For example, you can allow developers to specify the API key of a service you’re integrating.
To pass a plugin its configurations on a Medusa backend, you have to add it to the plugins
array in medusa-config.js
:
Then, you can have access to your plugin configuration in the constructor of services in your plugin:
You can also have access to the configurations in endpoints in your plugin:
Make sure to include in the README of your plugin the configurations that can be passed to a plugin.
enableUI Plugin Option
All plugins accept an option named enableUI
. This option is useful mainly if your plugin contains admin customizations. It allows users to enable or disable admin customizations in the admin dashboard.
You can pass the enableUI
option to plugins as follows:
If you're passing your plugin options to third-party services, make sure to omit it from the plugin options you receive in your resources, such as services. The enableUI
option will always be passed as part of your plugin options.
For example:
// In a service in your plugin
class MyService extends TransactionBaseService {
constructor(container, options) {
super(container)
// options contains plugin configurations
const { enableUI, ...otherOptions } = options
// pass otherOptions to a third-party service
const client = new Client(otherOptions)
}
// ...
}
Since admin customizations are still in beta
mode, enableUI
's default value is false
if not provided by the plugin users. This means that it must be enabled manually in a plugin's configuration for the customizations to appear in the admin dashboard. Once the admin customizations are out of beta, this behavior will be reversed.
Test Your Plugin
While you develop your plugin, you’ll need to test it on an actual Medusa backend. This can be done by using the npm link command.
In the root of your plugin directory, run the following command:
Then, change to the directory of the Medusa backend you want to test the plugin on and run the following command:
Where medusa-plugin-custom
is the package name of your plugin.
After linking to your plugin in a local Medusa backend, either run the build
or watch
commands in your plugin directory:
If you’re running the watch
command, you don’t need to run the build
command every time you make a change to your plugin.
Then, add your plugin into the array of plugins in medusa-config.js
:
If your plugin has migrations, you must run them before you start the backend. Check out the Migrations guide for more details.
Finally, start your backend and test your plugin’s functionalities:
Troubleshoot Errors
Error: The class must be a valid service implementation
Please make sure that your plugin is following the correct structure. If the error persists then please try the following fix:
cd <BACKEND_PATH>/node_modules/medusa-interfaces
yarn link
cd <BACKEND_PATH>/node_modules/@medusajs/medusa
yarn link
cd <PLUGIN_PATH>
rm -rf node_modules/medusa-interfaces
rm -rf node_modules/@medusajs/medusa
yarn link medusa-interfaces
yarn link @medusajs/medusa
yarn link
cd <BACKEND_PATH>
yarn link your-plugin
cd <BACKEND_PATH>/node_modules/medusa-interfaces
pnpm link
cd <BACKEND_PATH>/node_modules/@medusajs/medusa
pnpm link
cd <PLUGIN_PATH>
rm -rf node_modules/medusa-interfaces
rm -rf node_modules/@medusajs/medusa
pnpm link medusa-interfaces
pnpm link @medusajs/medusa
pnpm link
cd <BACKEND_PATH>
pnpm link your-plugin
Where <BACKEND_PATH>
is the path to your Medusa backend and <PLUGIN_PATH>
is the path to your plugin.
This links the medusa-interfaces
and @medusajs/medusa
packages from your medusa-backend
to your plugin directory and then links your plugin to your medusa-backend
.
APIs not loading
If the APIs you added to your Medussa backend are not loading then please try the following steps:
Where <BACKEND_PATH>
is the path to your Medusa backend, <PLUGIN_PATH>
is the path to your plugin and <PLUGIN_NAME>
is the name of your plugin as it is in your plugin package.json
file.
It is safe to ignore any cross-env: command not found
error you may receive.
Publish Plugin
Once you're done with the development of the plugin, you can publish it to NPM so that other Medusa developers and users can use it.
Please refer to this guide on required steps to publish a plugin.